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Question by
Pat_Max · Jan 22, 2020 at 03:17 PM ·
cameravisibilityfrustumonbecameinvisibleonbecamevisible
How do I trigger the visibility of an object through OnBecame(In)visible?
I tried to use OnBecameInvisible() to disable the MeshRenderer of the object and enable it through OnBecameVisible(). But the problem is that when it becomes invisible(MeshRenderer turned off), it can't be recognized as visible anymore!
So, are there any better solutions to disable the visibility of an object out of the camera's frustum? Or are there any ways to solve the problem I've mentioned?
Thanks!!
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