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Question by
faizan1990 · Jan 21, 2020 at 11:52 PM ·
vrwebglsubmesh
Sub-meshes fallen apart in VR
I have an object with multiple sub-meshes. On each of the sub-meshes, I am using: 1. Mesh renderer 2. RigidBody 3. Box Collider 4. (Mesh filter)
In Editor, everything appears as normal. However, when I view the object in VR (WebGL), all sub-meshes are not intact. Instead, it looks they have all fallen apart at different locations, much like a dismantled object. Any idea why?
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