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Question by Kirbychwan · Nov 09, 2014 at 05:30 AM · spritedepth of field

How Do I get Depth of Field working together with 2D Toolkit sprites?

I have a scene containing sets of sprites made with 2D Toolkit. There's a foreground and a background, set far back on the Z axis. It is a perspective camera. All I want to do is keep the foreground sprites sharp while blurring out the background sprites.

However, whenever I try to use Depth of Field, there is no value that allows me to do that. Setting the target focus to a foreground sprite does nothing. If I try to adjust it using Visualize, the entire screen is always affected; as if it doesn't seem to register the differences in Zdepth in all of the game objects.

Does anybody have an idea of what might be going on?

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avatar image MrSoad · Nov 09, 2014 at 12:50 PM 0
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Do you have Unity Pro, not sure but I think it may be a pro only feature...

avatar image Kirbychwan · Nov 09, 2014 at 07:40 PM 0
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Yep, have Pro.

avatar image TruffelsAndOranges · Nov 17, 2014 at 09:08 PM 0
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I have the same problems.

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