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How Do I get Depth of Field working together with 2D Toolkit sprites?
I have a scene containing sets of sprites made with 2D Toolkit. There's a foreground and a background, set far back on the Z axis. It is a perspective camera. All I want to do is keep the foreground sprites sharp while blurring out the background sprites.
However, whenever I try to use Depth of Field, there is no value that allows me to do that. Setting the target focus to a foreground sprite does nothing. If I try to adjust it using Visualize, the entire screen is always affected; as if it doesn't seem to register the differences in Zdepth in all of the game objects.
Does anybody have an idea of what might be going on?
Do you have Unity Pro, not sure but I think it may be a pro only feature...
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