Question by
Shadowblitz16 · Jan 21, 2020 at 08:44 PM ·
scriptableobjectfontfontsconverting
Implicit casting scriptable object to font in unity editor
Hi I am wanting to create a custom font type specifically a monospaced bitmap font and beable to pass it to the unity editor as a font.
https://gist.github.com/Shadowblitz16/6ca4deebe8ca216e2411b1c03f6a3436
however there are two main problems...
unity seals it's font type making inheriting font impossible
unity editor doesn't allow implicit casts to be passed as font type
I was wondering if there is some sort of converter I can implement for my custom font type that allows it to be pass as a font resource.
Comment