Problems in Android build when running game
After successfully building my game for Android, a ton of sprites are not rendered properly on my device and the game is buggy to the point it's unplayable. I am using a Google Nexus 4 phone for testing this. When I test out everything using Unity Remote 4 everything seems to be working properly, although touch input seems somewhat slow and unresponsive sometimes. But, once a build is run everything looks mangled.
I've tried altering the build settings by changing the minimum API levels and other settings but nothing is working. Is there something that I I'm missing here? Is there a way to debug builds such as a log I can look at?
Answer by jamilWinkelbaum · Mar 25, 2016 at 07:19 PM
Looks like there was a bug in the version of Unity I was using. I was using 5.3.2f1 and all I did was upgrade to 5.3.4f1
The issue was referenced here:
https://issuetracker.unity3d.com/issues/ui-images-and-static-texts-glitch-on-5-dot-3?page=2#comments