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Question by Rotock · Jun 20, 2017 at 03:57 PM · animationboneik

IK after bone manipulation - Animation -> LateUpdate -> IK

Is there a way to execute OnAnimatorIK(IK Update), after a Script manipulated rotations after an Animation.

I have Animations. On top of that, an old good HeadLookingController and Breathing System manipulate some rotations.

The problem is, the IkUpdate seems to be executed between Animation - LateUpdate and so the IK calculated arms/legs are at the wrong Position and Rotate with the Script.

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