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IK after bone manipulation - Animation -> LateUpdate -> IK
Is there a way to execute OnAnimatorIK(IK Update), after a Script manipulated rotations after an Animation.
I have Animations. On top of that, an old good HeadLookingController and Breathing System manipulate some rotations.
The problem is, the IkUpdate seems to be executed between Animation - LateUpdate and so the IK calculated arms/legs are at the wrong Position and Rotate with the Script.
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