Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Drifter · Aug 11, 2012 at 08:11 AM · rigidbodyvelocityaddforcesphere

re-orienting velocity

Hello friends:

Right now I am making a script that allows objects to move on a fixed radius around a sphere, with arbitrary velocities and rotations. Currently, I am doing this to reorient the object as it flies around the sphere:

  var normal: Vector3 = (rigidbody.position - anchor.transform.position).normalized;
  var cross : Vector3 = Vector3.Cross(normal, transform.forward);
  rigidbody.position = anchor.transform.position + normal * orbitRadius;
  rigidbody.rotation = Quaternion.LookRotation(Vector3.Cross(cross, normal), normal);
  



However, when I add force to this object, the object's velocity around the sphere slows down over time because the velocity is not reoriented in addition to the rigidbody's position. Essentially, I believe that the velocity does not stay tangent to the sphere and I need it to. I am wondering how best to accomplish that.

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by AnXgotta · Aug 12, 2012 at 05:37 AM

Rather than doing those calculations you could use actual physics equations for gravity to apply the proper forces at specific radii. This becomes a little complicated.

You could just have the orbiting object use transform.LookAt(anchorTransform) and then adjust the velocity of the orbiting object in the orbitObject.right direction.

 orbitObject.transform.LookAt(anchorTransform);
 orbitObject.rigidbody.velocity = orbitObject.transform.right * desiredVelocity;
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Drifter · Aug 15, 2012 at 07:14 PM 0
Share

doesn't work: the object must stay at a specific distance from the anchor and move at a desired speed. think tetherball

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

rigidbody velocity on x axis and addforce on y axis ?? 1 Answer

Velocity powered rigidbody on a moving platform without parenting. 3 Answers

Erratic behavior of sphere and AddForce? 1 Answer

slow addforce 1 Answer

Area setting when moving rigidbody 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges