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Question by blackmethod · Aug 15, 2011 at 08:11 PM · collisiondestroyyieldwait

Quick question about destroying bullets/objects

I have this script to shoot a cube, I have it set up so upon hitting the player. Known as wall, it waits one second then destroys itself. What I want to know how to do is edit this code so if it doesn't collide with the player, or collides with anything else it waits 5 seconds then destroys itself, here's what I have:

Bulletcollision.js

 var damage = 5;
 
 function OnCollisionEnter(theCollision : Collision){
 
  if(theCollision.gameObject.name == "Wall"){
 
 //take 5 points from health of the wall
 Player.health -= damage;
 yield WaitForSeconds(1.0);
 Destroy(gameObject);
 
 }
 else 
 yield WaitForSeconds(5.0);
 Destroy(gameObject);
 }



Thanks ahead of time guys!

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avatar image illwunn · Aug 15, 2011 at 11:02 PM 0
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whats is the problem you currently have?, one thing i already see is that u have to possibility of calling yield multiple times because you are still running the collision check after you've collided with sumthing already, what you can do is have a bool like hasCollided, and when you collide with sumthing set it to true so it doesnt run the if and else again in your onCollisionEnter

avatar image blackmethod · Aug 15, 2011 at 11:07 PM 0
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Well, I'm confused how to make it so that even if it doesn't collide have it destroy after 5 seconds.

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Answer by illwunn · Aug 15, 2011 at 11:11 PM

Ah, thats an easy one,

 function Start()
 {
    Destory(gameobject, 5);
 }

the destroy function has a second parameter you can put in that takes in a float which is in seconds. So when the object starts up, it queues the bullet to get destroyed in 5 seconds, you can also replace the yield with the way i did the destroy function.

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