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Why is my texture like this?
Hi! I'm sort of getting frustrated with a texture that I made. In Unity, I applied this texture to a cube (x = 200, y = 2, z = 200) that I made on Blender. I made a Normal Map and when I applied it, this came out.
The blue thing there is a big circle and I don't know why its edge is like that. The settings of my texture are okay. I just want the blue thing there to have clear edges.
Answer by whebert · Aug 18, 2013 at 05:22 AM
Assuming your original image has clear edges, have you tried changing the format of the texture in the Inspector panel? If it is on Compressed now (looks like it), try another setting like Truecolor and hit Apply.
Yeah I've already changed it to Truecolor before and it's still like that. The textures texture type is already in Advanced but it's still like this.
Turn Aniso down to 0 in texture options. Also make sure normal map is marked as normal map, not texture. Assu$$anonymous$$g you used RBG normal map, deselect the Grayscale checkbox. You may need to reimport it first.
Did you set your normal map texture as being a Normal map texture? Otherwise my guess would be your normal map is to small.
The other thing is, after you have Exported your UV map from Blender to your texture editor made sure you draw OVER the black lines of the UV and not just up to them. And Joyrider is right, bigger textures will have less blockiness.
Answer by JoaquinRD · Aug 18, 2013 at 05:37 PM
You probably just need to increase the resolution of your texture. The object that you applied it to is huge.
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