Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Qvih · Aug 18, 2013 at 04:19 AM · texturenormalmap

Why is my texture like this?

Hi! I'm sort of getting frustrated with a texture that I made. In Unity, I applied this texture to a cube (x = 200, y = 2, z = 200) that I made on Blender. I made a Normal Map and when I applied it, this came out.

alt text

The blue thing there is a big circle and I don't know why its edge is like that. The settings of my texture are okay. I just want the blue thing there to have clear edges.

untitled.png (87.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by whebert · Aug 18, 2013 at 05:22 AM

Assuming your original image has clear edges, have you tried changing the format of the texture in the Inspector panel? If it is on Compressed now (looks like it), try another setting like Truecolor and hit Apply.

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Qvih · Aug 18, 2013 at 07:55 AM 0
Share

Yeah I've already changed it to Truecolor before and it's still like that. The textures texture type is already in Advanced but it's still like this.

avatar image Qvih · Aug 18, 2013 at 11:15 AM 0
Share

Thanks for the reply but I'll just not use normal maps. :)

avatar image meat5000 ♦ · Aug 18, 2013 at 11:42 AM 0
Share

Turn Aniso down to 0 in texture options. Also make sure normal map is marked as normal map, not texture. Assu$$anonymous$$g you used RBG normal map, deselect the Grayscale checkbox. You may need to reimport it first.

avatar image Joyrider · Aug 18, 2013 at 11:45 AM 0
Share

Did you set your normal map texture as being a Normal map texture? Otherwise my guess would be your normal map is to small.

avatar image meat5000 ♦ · Aug 18, 2013 at 11:49 AM 0
Share

The other thing is, after you have Exported your UV map from Blender to your texture editor made sure you draw OVER the black lines of the UV and not just up to them. And Joyrider is right, bigger textures will have less blockiness.

Show more comments
avatar image
1

Answer by JoaquinRD · Aug 18, 2013 at 05:37 PM

You probably just need to increase the resolution of your texture. The object that you applied it to is huge.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

A node in a childnode? 1 Answer

How can I make my texture more clearer? 1 Answer

textures vs textureless 2 Answers

Textures on Terrain 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges