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Question by sachaneuspiel · Jan 19, 2020 at 06:23 PM · vector3prefabsteleporting

I need help teleporting my object around.

I'm trying to simply teleport my nav object to another position defined by a vector3 variables and it won't go to the place I'm trying to send it. I tried using empty game objects to teleport too but their transform.position was sending it to a completely different part of the scene. I have no clue why it's doing that. I was guessing that it had something to do with the prefabs I have in my scene.

public class Trigger: MonoBehaviour { TextInput userScript; public GameObject TextScript; Vector3 Stairs2; Vector3 Stairs3;

 void Start()
 {
     //allows me to use variables from other script
     userScript = GameObject.Find("Text Manager").GetComponent<TextInput>();
     TextScript = GameObject.Find("Text Manager");

     //sets the vector3 positions of the other stairs
     Stairs2 = new Vector3 (882, 713, -1131);
     Stairs3 = new Vector3 (846, 713, 2181);
 }
 //when the Nav collides with the stairs object
 public void OnTriggerEnter(Collider other)
 {
     Debug.Log("in the stairs");
     if (userScript.floorDes == 2)
     {
         //TextScript.GetComponent<TextInput>().enabled = false;
         userScript.navPos.position = Stairs2;           
         userScript.agent.SetDestination(userScript.destination);
     }
    else if (userScript.floorDes == 3)
     {
         TextScript.GetComponent<TextInput>().enabled = false;
         userScript.navPos.position = Stairs3;
         userScript.agent.SetDestination(userScript.destination);
     }
     
 }

}

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