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Question by ryanas · Apr 15, 2016 at 11:15 AM · camerauirecttransformrect

Place GameObject's rect

I have two cameras. I have an overlay camera rendering in the bottom left corner whilst the main camera is rendering as normal.

I want a gameobject to be the same size and position of the viewport rect that the overlay camera is rendering as a UI Object so essentially the rect transform sits on the UI the same way the overlay camera does in the game view.

So below I have the main camera's viewport rect in black and the overlay camera in blue. I would like a GameObject to have a rect transform that is the same as the blue square.

alt text

screen-shot-2016-04-15-at-120837.png (4.6 kB)
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avatar image Ali-hatem · Apr 15, 2016 at 03:37 PM 0
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so you want a rect transform to be same size of the two cameras right ?

avatar image ryanas Ali-hatem · Apr 15, 2016 at 03:40 PM 0
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I would like a rect transform that is the same size as the overlay camera (blue square)

avatar image Ali-hatem ryanas · Apr 15, 2016 at 04:15 PM 0
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what about the bigger camera i hop you provided some code but for now let me show you something general :

 public RectTransform rT;
 void Start () {
 rT.position = new Vector2(Screen.width/2,Screen.height/2);//pos center of any camera size 
 rT.sizeDelta = new Vector2 (Screen.width,Screen.height);//same size of any camera size 
 }

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