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Question by MarkMaa · Jan 20, 2020 at 10:49 PM · collisionrigidbody2dboxcollider

Collision or movement Bug (2D game dev)

At relatively high speed, the character in collisions goes inside BoxColliders and RigidBody2D

Demo gif Download Link

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Answer by lgarczyn · Jan 21, 2020 at 10:24 PM

If you use transforms or MovePosition, you can always force a rigidbody through another. That's why you use rigidbody.AddForce and rigidbody.velocity to let the physics engine calculate the collision.


If you still get through colliders, I would suggest enabling continuous collision detection.

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