Question by
MarkMaa · Jan 20, 2020 at 10:49 PM ·
collisionrigidbody2dboxcollider
Collision or movement Bug (2D game dev)
At relatively high speed, the character in collisions goes inside BoxColliders and RigidBody2D
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Answer by lgarczyn · Jan 21, 2020 at 10:24 PM
If you use transforms or MovePosition, you can always force a rigidbody through another. That's why you use rigidbody.AddForce and rigidbody.velocity to let the physics engine calculate the collision.
If you still get through colliders, I would suggest enabling continuous collision detection.
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