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Question by Master_of_shadows · Jan 18, 2020 at 09:51 PM · animationanimatornpcs

how to animate multiple NPC's, each one with different animation?

I created a zombie NPC and imported the animation, the animation is working fine when I have one zombie on the field, but when multiple zombies are spawned the animation gets mixed and when I shoot one, another zombie plays the animation of death while the dead one doesn't.

 static Animator anime;
 private Vector3 curpost;
 private Vector3 lastpost;
 public bool dead;
 public Transform player;
 public NavMeshAgent agent;
 // Start is called before the first frame update
 void Start()
 {
     anime = GetComponent<Animator>();
     lastpost = transform.position;
     if (player == null)
     {
         player = GameObject.FindGameObjectWithTag("Player").transform;
     }
     if (agent == null)
     {
         agent = GetComponent<NavMeshAgent>();
     }
 
     anime.SetBool("isDead", false);
 }
 
 // Update is called once per frame
 void Update()
 {
     Debug.Log(anime.GetBool("isDead") + "  " + gameObject.name);
     if (dead)
     {
 
         GetComponent<NavMeshAgent>().enabled = false;
 
 
     }
     else
     {
         curpost = transform.position;
 
         if (curpost != lastpost)
         {
             anime.SetBool("isRunning", true);
 
         }
         else
         {
             anime.SetBool("isRunning", false);
         }
         agent.SetDestination(player.position);
 
         lastpost = transform.position;
 
     }
 }
 
 public void Dead()
 {
     anime.SetBool("isDead", true);
     Invoke("destroy", 4.0f);
 }
 
 private void destroy()
 {
     Destroy(gameObject);
 }
 
 public void attack()
 {
     anime.SetTrigger("attack");
 }


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Best Answer

Answer by Master_of_shadows · Jan 24, 2020 at 01:28 PM

I found the problem guys the animator is static, and it shouldn't be. as static saves, the last NPC spawned.

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