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Question by raynerw · Feb 26, 2015 at 03:57 AM · ioslightingmobileoptimization

How to improve light quality on iOS

I have multiple point lights casting onto a cube. In the editor this looks nice, with minimal artefacts visible.

However, when I run the application on an iPhone the artefact become quite obvious. The light doesn't nicely fade over the cube material.

Here's what it looks like in the editor: Editor

Here's what it looks like on phone: Mobile

I've experimented with changing the material type (currently the standard detail-diffuse), but that doesn't seem to make a difference. Both the desktop and mobile are set to run with the following quality settings:

  • Pixel light count: 10

  • Full res texture quality

  • Anisotroptic textures: Per texture

  • Anti-aliasing: 4x Multi Sampling

I've completely disabled shadows, as I don't need them for the game.

How can I make the light disperse better in the mobile version? Is this simply a limitation of the platform?

img-0374.png (133.2 kB)
screen-shot-2015-02-24-at-91806-am.png (86.7 kB)
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