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               Question by 
               yousefasamra2 · Aug 17, 2020 at 01:03 PM · 
                animationanimatoranimationsanimationclipanimation controller  
              
 
              Mirroring animation clip without mirroring root motion node?
Hey I usually animate one step in my motion cycles and then mirror them in states, but when I do that to running left or running right it ends up moving in a straight zigzag as the character's root node also gets mirrored
is there a way to specify/mask which bones get mirrored and which don't? preferably from within the animator as I also want to be able to mirror the root node under certain circumstances
note that my root motion node is a separate bonethat I manually animate for control
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                