PBR Graph shader makes flat shaded mesh look smooth.,
So I have a mesh. It's generated during runtime (It is basically a flat plane for now).
Each triangle in the mesh have it's own set of vertices (I decided to make it flat-shaded that way)
I tried to animate this mesh through C# script by changing the position of each vertex over time and then updating it. This way it looks good (flat-shaded low-poly and everything).
This is stupidly inefficient, so I made a vertex displacement shader in shader graph. BUT when I apply this shader to my mesh, it starts to look like it has shared vertices (smooth). Why is that?
Your answer
Follow this Question
Related Questions
Is Shader Graph Vertex Position not working with Skinned Mesh Renderer? 0 Answers
Trying outline with Shader Graph 2020 causes weird glitchy effect 0 Answers
Vertex Lit Transparent Shader problem with Z 0 Answers
RESOLVED: Shader built using Shadergraph's Vertex Color node looks washed out 1 Answer
Shader Graph 2D(v.2019): How can create Transparency Gradient on shader plain? 0 Answers