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Question by reza74vi · Jan 18, 2020 at 02:47 PM · 2d platformer

How to make rect transform work for ui image to make joystick?

I'm trying to make a joystick for android using ui image ,perviously i used event trigger component attached to inner circle(ui image).

Every thing worked fine until it detects a new touch on the screen then it ignores my pervius finger moving on joy stick and works according to the new finger.

So I decided to use this script instead but it works where ever i touch on the screen. I tried many ways and still I can't figure out where I am wrong.

Please help me with the simplest and easiest solution either for the first way or second way or both.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class joyStick : MonoBehaviour
 {
 
     private Vector3 pointA;
     private Vector3 pointB;
 
     public Vector3 offset;
     public Vector2 bulletDirection;
     private Vector2 myTouchPosition;
     private Touch myTouch;
     private int touchID;
  
 
     private void Start()
     {
         pointA = transform.position;
         bulletDirection = new Vector3(1f, 0f, 0f);
 
         
 
     }
 
 
     private void Update()
     {
 
 
          touchSelection();
 
 
 
 
 
 
         if (myTouch.phase == TouchPhase.Moved && myTouch.fingerId == touchID)
             {
                 myTouchPosition = myTouch.position;
 
                 pointB = new Vector3(myTouchPosition.x, myTouchPosition.y, Camera.main.transform.position.z);
                 offset = pointB - pointA;
                 bulletDirection = (pointB - pointA).normalized;
                 pointB = pointA + Vector3.ClampMagnitude(offset, 60);
                 offset.Normalize();
 
 
                 transform.position = pointB;
             }
             if (myTouch.phase == TouchPhase.Ended && myTouch.fingerId == touchID)
             {
 
                 transform.position = pointA;
                 offset = Vector3.zero;
                 touchSelect = false;
             }
 
     }
 
 
     private void touchSelection()
     {
         int i = 0;
         while(i<Input.touchCount)
         {
             myTouch = Input.GetTouch(i);
            myTouchPosition = myTouch.position;
             if(myTouch.phase == TouchPhase.Began)
             {
  
                 if (RectTransformUtility.RectangleContainsScreenPoint(GetComponent<RectTransform>(),myTouchPosition))
                 {
         
                    touchID = myTouch.fingerId;
         
         
         
                 }
             }
             
 
             ++i;
         }
     }
 
 
 
 }
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