unity networking start host with autocreate
Hi I'm trying to do a menu to connect my players to the game. Nothing really hard, i got three button: one to host, one to join and one to quit. Quite simple.
To do so i have two function:
public void Join()
{
NetworkManager.singleton.StartClient();
}
public void LoadGame()
{
NetworkManager.singleton.StartHost();
}
But strangely, the player aren't spawned in every application, if you look at the first screen i've done, you can see that i've host at the right and join at the left. But nothing has spawned at the left (and i can't control the second player as well).
The second screen show that it's different if i join from the editor.In this case, nothing is spawned. And i can't get why because it's just basic use of the networkmanager.
If you have any clue about this problem, it would be really helpfull, thanks in advance.
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