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This question was closed Nov 18, 2015 at 06:52 PM by SilentParrotStudio for the following reason:

The question is answered, right answer was accepted

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Question by SilentParrotStudio · Nov 18, 2015 at 12:41 AM · networkingmultiplayer-networkingcar game

I want that a speciefied player to control a car, not all players (Network). How can I do this?

I want that a speciefied player to control a car, not all players (Network). How can I do this? I have a car with "Enter/Exit" script, so, I want that player to control the car, not the others. Just one player to control the car.

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Answer by phineliner · Nov 18, 2015 at 06:11 PM

If you are using UNET / Networkbehaviour on your car script, you can filter the input handling by isLocalPlayer.

Example:

 public class Car : NetworkBehaviour {
     void Update () 
     {
         if (!isLocalPlayer ) {
             return;
         }
         
         // input handling for local car only
         int carX = moveX;
         int carY = moveY;
     }
 }


See Scripting API.

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Answer by SilentParrotStudio · Nov 18, 2015 at 06:52 PM

I solved it, thank you anyway! I'm using Unity Networking Legacy :)

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