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This question was closed Jan 17, 2020 at 01:07 AM by vnlsnmac20033 for the following reason:

Problem is different to what was described

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Question by vnlsnmac20033 · Jan 17, 2020 at 12:02 AM · importer

How do I set my TGA asset to readable and uncompressed on import

I have the following code already which works fine for PNGs and JPEGs:

 void OnPreprocessTexture()
         {
             TextureImporter textureImporter = (TextureImporter)assetImporter;
             textureImporter.isReadable = true;
             textureImporter.textureCompression = TextureImporterCompression.Uncompressed; // CAUTION - High memory use 
             Debug.Log("Imported texture set to uncompressed and readable");
 }

However when I import a TGA it isn't noticed although from what I know it is a valid texture. It is obviously treated differently to PNGs and JPEGs. How do I set the TGA to readabale and uncompressed?

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