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TextMeshProUGUI not showing on Android build
I am using TextMeshPro to display text in my game. This works perfectly in both the Editor and Unity's Standalone Build (Windows).
Unfortunately, when building to Android, none of the TextMeshProUGUI elements are displayed. Although, the regular TextMeshPro elements are displayed normally.
I have already tried updating TextMeshPro, patching the Unity Editor to the most recent patch and creating a TextMeshProUGUI component while working with the Android platform Unity Editor.
An important thing to note is that the text is still there, because OnClick events are executed normally, but the text is not rendering.
Is there a way to solve this? I can't really test the game well while this issue is there.
You need to change your Shader on Text$$anonymous$$eshProUGUI to its mobile variant.
Shouldn't Text$$anonymous$$eshPro/$$anonymous$$obile/Distance Field
be the correct one for that anyways? Because that's the one that I am currently using.