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Question by
HakJak · Oct 26, 2018 at 02:31 PM ·
procedural meshuv mapping
Generate Lightmap UV at Runtime
How can I generate a lightmap UV for a procedurally generated mesh during runtime?
I found this, which works great in the editor, but does not work during runtime.
I’ve been searching for hours, but I can’t find a solution to this problem. I hope someone can lend me their expertise.
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