How to fix Emission maps that aren't cooperating with other maps?
So I set up a simple scene with only 2 FBX models that were from maya, and applied textures that came from Sub Painter 2.0. One's a simple wall, and the other was a wall light with an emission map.
Both are set to lightmap staic, and both were asked to generate lightmap uvs I set it to a standard shader and started applying the different textures, and it looked beautiful.
But when I started putting the two together, there was no light source that came from the wall light as seen below.
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