Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by smirlianos · Oct 13, 2016 at 02:00 PM · raycastmousemousepositionscreentoworldpoint

Move object to mouse position

I have this script that moves a target object to the position on the field, where the mouse is pointing. The problem is that the camera angle is tilted down, so when the target object moves away from the camera, it changes it's height.

That is what I mean. Notice the different y value: ![alt text][1]

Script:

 var speed:float;
 var start : Vector3;
 var pos : Vector3;
 
 function Start()
 {
     start = transform.position;
     pos = transform.position;
 }
 
 function Update ()
 {
     //transform.position.y = 0;       //This doesn't work apparently :(
     pos = Input.mousePosition;
     pos.z = 45;
     pos = Camera.main.ScreenToWorldPoint(pos);
     transform.position = Vector3.Lerp(transform.position, pos, speed*Time.deltaTime);
 }


targetmovepath.jpg (163.7 kB)
targetmovepath.jpg (163.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by b1gry4n · Oct 13, 2016 at 03:27 PM

ScreenToWorldPoint translates the mouse position into world space relative too the camera. I think the functionality you want would be a ray from the mouse position

  //the object to move
 public Transform moveThis;
 //the layers the ray can hit
     public LayerMask hitLayers;
     void Update()
     {
         Vector3 mouse = Input.mousePosition;
         Ray castPoint = Camera.main.ScreenPointToRay(mouse);
         RaycastHit hit;
         if (Physics.Raycast(castPoint, out hit, Mathf.Infinity, hitLayers))
         {
             moveThis.transform.position = hit.point;
         }
     }

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image smirlianos · Oct 14, 2016 at 12:45 PM 0
Share

Yup, this worked! Thanks!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

79 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't call raycast on plane to get mouse position? Beginner Question 1 Answer

2.5D look at mouse 1 Answer

How to check if a player click on a object: Android Mobile 1 Answer

[2D] Raycast points to 0,0,0 instead of mouse... 1 Answer

Getting mouseposition outside of Editor Window in Scene View 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges