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Question by letsgamble92 · Sep 30, 2018 at 03:30 PM · player

Check & Spawn doesn't work after the game starts

Hello there, I have the first problem with C#

CheckOnOff is supposed to check in UIManager script if the game (gameplay) is on, or not. If it's on, it spawns player, enemies and powerups. If I put it in Update, then it spawn multiple times, if I put it in anywhere else, it doesn't work.

     private void CheckOnOff()
     {
         _CheckOnOff = Canvas.GetComponent<UIManager>();
         if (_CheckOnOff.gameplay == true)
         {
             PlayerSpawnRoutine();
             StartCoroutine(EnemyShipSpawnRoutine());
             StartCoroutine(PowerUpSpawnRoutine());
         }
     }
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Answer by Skokon · Sep 30, 2018 at 04:28 PM

You have to put it in start void like this way

      private void Start()
      {
          CheckOnOff();
      }

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