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Question by PhaseQuad · Nov 14, 2018 at 12:45 AM · rotationsmoothtouch controls

Smooth rotation with CrossPlatformInput

Hello all. So, Quaternion.Lerp is not working. After mouse up, rotation of object restored instantly. In first I thinked that problem in function OnPointerUp, because in Update function all works, but of course Update does not allow to turn object normally. I decided create new function for rotation, but knowed that this not solve for problem. So, whats the problem? Thanks for help.

namespace UnityStandardAssets.CrossPlatformInput { public class TouchPad : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler {

     public Quaternion startPos;
     public Quaternion currentRot;
     public float rotS = 2f;

     void Start() {
         startPos = transform.rotation;
     }

     void Update () {
         
         currentRot = transform.rotation;
     }

     public void OnDrag (PointerEventData data) { 
         
         float angle = Mathf.Atan2 (startPos.y + (data.position.y - transform.position.y), startPos.x + (data.position.x - transform.position.x)) * Mathf.Rad2Deg;
         transform.rotation = Quaternion.Euler (0, 0, angle);
     }

     public void OnPointerUp (PointerEventData data) { 

         RestoreRot ();
     }

     void RestoreRot () {
         
         float t =+ Time.deltaTime * rotS;
         transform.rotation = Quaternion.Lerp (startPos, currentRot, t);
     }
 }

}

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