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Question by Alai · Sep 18, 2013 at 12:06 AM · soundaudiolistener

Trigger Script on AudioListener

I'm trying to make a small function which resides on an object with an AudioListener so that I can print text at the location of the audio source. It's so that I can print a cue when any sound that is picked up by the AudioListener is played - it would help deaf people play games.

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Answer by clunk47 · Sep 18, 2013 at 12:15 AM

Sounds like you want this text to be in 3D space, correct? Have a look at TextMesh. Also take a look at how to add 3D Text, which uses a TextMesh component. To enable the mesh by trigger, you could parent it under the collider which has a trigger attached, or add a trigger collider to the mesh itself, as well as your AudioSource. Either way, have a look at OnTriggerEnter.

 using UnityEngine;
 using System.Collections;
 
 public class Example : MonoBehaviour 
 {
     void OnTriggerEnter(Collider c)
     {
         if(c.gameObject.GetComponent<AudioSource>())
         {
             if(!c.audio.isPlaying)
                 c.audio.Play();
         }
         
         else
         {
             print ("No AudioSource Attached To Collider!");    
         }
     }
 }
 

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avatar image Alai · Sep 18, 2013 at 08:57 AM 0
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I'm confused as to how a trigger collider would fire on playing audio; I thought collisions are game objects intersecting.

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