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Question by Zekt · Oct 20, 2013 at 12:01 PM · textureresolutionpixelpoint

How to import pixel perfect clear textures?

Hello Unity Answers,

I've been trying to get my textures to be pixel perfect and clean for quite awhile now but I still get a lot of anomalies appearing on the texture, as seen in the picture below:

alt text

I've read online about it a fair bit and I've done essentially every step to achieve pixel perfect clean textures:

  • Point Filtering

  • Making the image always to the power of 2 eg (32x32, 64x64, 128x128)

  • Disabled mitmaps

Here's a screenshot of it in in the inspector:

alt text

I'm not sure what else it could be, halp. :3

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avatar image meat5000 ♦ · Oct 20, 2013 at 12:03 PM 0
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Try no compression.

Under Format select True Color

avatar image Zekt · Oct 20, 2013 at 12:08 PM 0
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Done that too, tried both True Color & 16bit.

avatar image sethuraj · Oct 20, 2013 at 12:39 PM 0
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Use Bilinear Filter,Aniso Level - 2(atleast),No $$anonymous$$ipmap,Format - Automatic Truecolor.Apply these settings in default.

avatar image meat5000 ♦ · Oct 20, 2013 at 01:10 PM 0
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Aniso level 0 - perhaps?

Any modification of 'pixel perfect' texture will produce defects. The other thing to consider, when you export with your favourite image editor, make sure export quality is 100% and compression is 0%

avatar image Benproductions1 · Oct 21, 2013 at 12:05 AM 0
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@meat5000 unless you're using lossless compression, in which case 100% compression is just fine

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