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Question by Matthew Dennis · Apr 28, 2011 at 10:05 AM · rigidbodyiphonetouchaddforce

Does rigidbody.AddForce work for the iphone?

Most likely a dull question, but my line of code does not seem to want to work.

if (touch.phase == TouchPhase.Began && jumpo.collider.gameObject.tag == "player") {

     jumpo.rigidbody.AddForce(Vector3.up * upForceOnTouch);
     //jump = true;
 }

I know the If statement works are the commented out line links to another if statement and it will turn an emitter on.

Any thoughts or suggestions to weather i should stick to this or move to another way of giving force?

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Answer by loopyllama · Apr 28, 2011 at 11:46 AM

straight from the docs: "If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update."

perhaps it is adding the force, but the force is too small to see.

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avatar image Matthew Dennis · Apr 28, 2011 at 01:31 PM 0
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Aye the force needs to be extremely high to actually get it to look good, i had it set at 50 before, and that caused me to ask this question as it did nothing, i changed it to fixed updated aswel, did nothing. So i changed the force to 500 and i can see something happening now, CRASY NU$$anonymous$$BERS FTW, thanks btw

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