- Home /
How do I make sliding last for a definite number of time
I'm trying to make a Parkour FPS, and I want the sliding to simply make the player shorter for 1 second, but I don't know how to make the sliding last a definite n. of seconds.
This is the code of the whole script, the sliding code is the last part of the code:
public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
public float jumpHeight = 3f;
public float times = 6;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if (Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
if (Input.GetKeyDown(KeyCode.C) )
{
controller.height = 2f;
Debug.Log(Time.time);
}
if (Time.time > times && Time.time < 6.1f)
{
controller.height = 3.8f; } }
Answer by TheGalacticShaman · Jan 12, 2020 at 12:11 AM
You could use a coroutine to do this :) You just call it when the button is pressed byt using "startcoroutine(Slide())".
Something like:
IEnumerator Slide()
{
if (!canSlide) //This checks to see if you are currently sliding. If you are, it wont run again.
{
yield break;
}
canSlide = false;
float counter = 0f; //This is the timer. It starts at 0
float duration = 1f; //This is the length of time the slide will happen for
while (counter < duration) //for one second, the controller height will be 2f
{
counter += Time.deltaTime;
controller.height = 2f;
yield return null;
}
//Afterwards, the height will be set back to normal here
controller.height = ; //Put your regular controller height here
canSlide = true;
}
Your answer
Follow this Question
Related Questions
Gun not smoothly following player,How to make gun smoothly follow player 1 Answer
how to manually make a voxel terrain? 1 Answer
How to reset gameObject position when switched back to? 0 Answers
Crouch Script that doesn't clip into the object above you when uncrouching. 0 Answers
DontDestroyOnLoad() Unity 3D 0 Answers