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Eco-Editor · Jun 03, 2018 at 04:04 PM ·
c#referenceevent triggeringlog
Getting log information from event trigger component on the game object
Hello everybody
I want to create a log file (text file) that will give me an output of all the: unity event (e.g. OnPointerEnter) the Selected Object the Function and if possible the Bool
How do I write in a script that I need each of these components? For starters how would you reference these components from another script?
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