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Question by azatoch · Feb 07, 2017 at 01:34 PM · 2d gamefor-loopraycasthit2dshotgun

Use the line renderer for simulate shotgun shoot

Hello, i'm trying to use the line renderer for draw various lines from shotgun to a end point, for this i use a for loop with a Raycast2D, the Raycast works fine, but i only see a one line renderer when i shoot, this is the code what i using:

 if (weapon == Weapon.Shotgun) {
             for (int i = 0; i < 4; i++) {
                 RaycastHit2D shotgunHit;
                 Quaternion spreadAngle = Quaternion.Euler (0.0f, 0.0f, 4f * i);
                 shotgunHit = Physics2D.Raycast (firePosition, spreadAngle * rayDir, distance, whatToHit);
 
                 if (Input.GetButtonDown ("Fire1") && fireRate == 0.0f) {
                     line.enabled = true;
                     line.SetPosition (0, firePoint.position);
                     if (shotgunHit) {
                         if (shotgunHit.collider.tag == "Enemy") {   
                             line.SetPosition (1, shotgunHit.point);
                         }
                     } else {
                         line.SetPosition (1, firePoint.position + (spreadAngle * rayDir * distance));
                     }
                 }

The objective is draw a 4 line renderer between the shotgun and the end of the raycast using the for loop.

Regards and thanks.

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Answer by azatoch · Feb 07, 2017 at 05:48 PM

I think line renderer can only draw a single line with different positions, so to solve my problem I created a GameObject containing a line renderer, assigning the start and end of the line renderer in a script, then instantiate this GameObject using the for-loop to create the required GameObjects.

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