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Question by
ectoBiologist15 · Jan 10, 2020 at 11:55 PM ·
3dblenderuvtilingtexture atlas
UV mapped model with material tiling?
I made a simple, tiny model in blender for me to stretch to any size i need it to be. Problem with that, is tiling the material breaks and causes it to show every tile on the same row as the intended tile on the atlas.
I was wondering if there was a way to get this working?
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