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Question by QuincyOnIce · Jan 10, 2020 at 04:48 PM · charactercontrollercharacter movement

How could I implement function-based movement with a Character Controller?

So currently I have a dash function that instantly teleports you in whichever direction you press keys in (WW = Forwards, SS = Backwards, etc). But it does that instantly, which I don't want.

I'd like it to quickly but smoothly move to the location it needs to. Fast enough to feel very responsive and fast-paced, but not instant.

So I'm guessing Coroutines would be the best approach for this, but it may not be for all I know. Any Ideas?

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