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Ball physics for game - normal physics fine?
Hi Guys
I am pretty new to Unity and would just like to get some guidance before I jump into the deep end.
I want to make a game, whereby one would be able to play different types of shots with a racket and ball. Shots where you can spin the ball, among others.
SOOOoooo, can I just use normal physics to get a good result, or should I rather use applied forces, quarternions etc.?
Any pointing in the right direction will be very much appreciated! :-)
Thanks!
Answer by TheXWolf · Jun 22, 2015 at 07:42 PM
Normal physics (if in-fact you are referring to built in RB) work fine with scripting, don't forget you can make a custom physics material: Unity Manual - Physic Material so that you can have more control over how the object acts on it's own and when it hits other objects, as a PM can be attached to any collider, doesn't need a RB of it's own.