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UI Animation breaks default button color fade effect,
I'm working on adding some positional (and maybe fade) animations to a canvas that has some TMPro buttons on it. Right now I have it with the animator on the canvas and the buttons move in a "wave like" pattern via trigger.
The issue I'm having is that in the animator default state, the button fades (hover, select, click, etc) work fine. But, after playing the movement animation and staying in a new state (an always on and motionless state), all the fades don't work.
Any thoughts?? I've been messing with this for a few hours and not sure why this happens. I get it if I was animated the image color but right now I'm only doing the position of the buttons.
Thanks in advance for the help... my unity version is 2019.1.12 :),
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