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Question by Ornate_Owl · Oct 08, 2017 at 07:57 AM · physicslinerendererjointscar gamespring joint

How to configure a rope like joint

Hello. Me and my team are making a game with a harpoon gun on top of the player car. This gun shoots a line renderer rope that is always stretched, but has a max distance from the object it's attached to. We want to make it so that when you move away from the car, and reach the max distance, the object hooked to the harpoon gun is pulled, but when the car approaches the harpooned object, the joint we are looking for mustn't push the car. I must mention that the joint mustn't limit neither objects' rotations (Car and hooked object).

We were able to achieve something pretty close using the spring joints. Only problem is that the max distance is not very effective since you can surpass it, and the rope is elastic like a rubber band, and we're not looking for that. Just a normal strong rope with good tension.

Thank you for reading, and trying to help! :)

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