Question by
CloudChing · May 24, 2016 at 09:46 AM ·
materialsskinnedmeshrenderercombinecombinemeshescombined skinned mesh renderer
how to combine SkinnedMeshRendera with part of same materials and renmain animation
for performance,I must conbine my charactor or monster mesh to one. but my charactor compose with 5 part: head hand body leg butt each one has skinned mesh renderer and two materials : skin and close but the skin is the same materials. how to conbine it to final mesh with one skin material and diffent close materials?? but if i use combinemesh(xxx,true), they lost the second material , else if i use combinemesh(xxx,false), they had 10 materials and has 5 same skins!! it's dive me crazy!! plase help me~
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