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Question by amit-chai · Sep 21, 2011 at 12:40 PM · texture2dreloading

Reloading texture2d from code

hi im using a script to change a texture2d at runtime (painter app), is there a way to reset all the chagnes made with the painter? like Reloading but at runtime. please help :)

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Answer by Steven-Walker · Sep 22, 2011 at 12:09 AM

How about using Texture2D.LoadImage()?

http://unity3d.com/support/documentation/ScriptReference/Texture2D.LoadImage.html

Or another way you might try is using WWW.texture

http://unity3d.com/support/documentation/ScriptReference/WWW-texture.html

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avatar image syclamoth · Sep 22, 2011 at 01:02 AM 0
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Well, you'll have to make a copy of your texture2D befor you start editing it, and then to reload, just load the copy! This works basically the same way any editor would.

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Answer by amit-chai · Sep 22, 2011 at 01:12 AM

Well i got it from another post:

mainBG.SetPixels(mainBGSource.GetPixels());

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