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Question by dragonking300 · Dec 07, 2016 at 04:23 PM · c#physicsrigidbodybeginner

My sphere loses velocity when jumping

Hello, I am using a rigidbody sphere to move around and when ever I try to jump my object loses all velocity and it's jumps cover as much distance as when it is completely stopped. could you help me find a solution? Im new to scripting so please explain how the solution works ;-;

using UnityEngine; using System.Collections; using System.Collections.Generic;

public class Jump : MonoBehaviour { public bool OnGround; private Rigidbody rb; public float jumpspeed = 10;

 private List<string> tagsToCompare = new List<string>()
  {
      "Ground",
      "PickUp",
      "tag3"  
  };

 void Start()
 {
     OnGround = true;
     Debug.Log("OnGround set to true in Start");
     rb = GetComponent<Rigidbody>();
 }
 void Update()
 {
     if (OnGround)
     {
         if (Input.GetButton("Jump"))
         {
             rb.velocity = new Vector3(0.0f, jumpspeed, 0.0f);
             OnGround = false;
             Debug.Log("OnGround set to false in Update");
             
         }
         else
         {
         }
     }
 }
 void OnCollisionEnter(Collision other)
 {
     Debug.Log("Collision entered with tag named: " + other.gameObject.tag);
     if (isTargetTag(other.gameObject.tag)) // NEW
     {
         OnGround = true;
         
         Debug.Log("OnGround Set To true in OnCollisionEnter, collided with tag: " + other.gameObject.tag);
     }
     else
     {
         if (other.gameObject.CompareTag("Wall"))
         {

         }

         else
         {
             OnGround = false;
         }
     }
 } 
 private bool isTargetTag(string tagToCheck)
 {
     return tagsToCompare.Contains(tagToCheck);
 }

}

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avatar image dragonking300 · Dec 08, 2016 at 12:11 AM -1
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I can't seem to replace my rb.velocity = new velocity with addforce or the other ones... could you please show me a solution .-.

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Answer by UnityCoach · Dec 08, 2016 at 02:35 AM

use

 rb.AddForce (new Vector3(0.0f, jumpspeed, 0.0f));
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avatar image dragonking300 · Dec 08, 2016 at 02:19 PM 0
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Thx for telling me how to implement it :) . but you don't need to -1 my rep. It takes 2x as long to fix code when i have to wait for mod to verify my post ;-;

avatar image NoseKills dragonking300 · Dec 08, 2016 at 07:19 PM 0
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The -1 is propably because "I can't seem to replace my rb.velocity = ..." is not a very good answer. You should post comments as comments. I'll try to sort this one out...the answer is the comment to this non-answer...argh.

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Answer by UnityCoach · Dec 07, 2016 at 04:32 PM

Try using AddForce () or AddRelativeForce () instead of assigning the rigid body velocity.

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