- Home /
Re-assigning material on an imported model
Ok, so I've got a model that I made in Blender and then imported into Unity. The model has around 5 different materials. I've got the materials all pretty much working (had to manually set the texture for each one) but one thing I haven't been able to figure out is how to change a material of an already imported model.
I.E. My model has a "skin" material that is just a simple diffuse, but I downloaded a much nicer looking material from the asset store and want to replace my model's "skin" material with the downloaded one. Is there a way to do that? I found a few answers where people were changing materials from within scripts, but I'd much rather just do it in the editor.
Answer by zanearn · Nov 13, 2013 at 12:57 PM
Under inspector of your model. Click the little circle on the right, then you can change the material.
Thank you so much! Somehow I completely missed that dropdown menu.
Your answer
Follow this Question
Related Questions
How to check whether a lot of components and their children have a mesh renderer on them in code? 1 Answer
Problem with model import and materials/uv 0 Answers
Blender UV Material? 1 Answer
How do I change the material of a prefab when it is not in the hierarchy? 0 Answers
Getting mesh material length 1 Answer