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cubemap casting a shadow during augmentation.
I have used hardsurface free transparent specular material for a 3d model that I m augmenting using vuforia SDk,Unfortunately the reflections are not as same as what I get in unity editor and the hdr appears as a separate shadow while the device is moved.
reflections keep moving with the camera and not with the object
Answer by nishatj · Jan 14, 2015 at 06:16 AM
We used lot of different shaders and materials and solved the problem.I seriously dont know what was the issue.
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