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Question by
rostykul · Apr 11 at 05:01 AM ·
shaderrenderingtransparencyhdr
Banding Problem With Game View,Banding Problem With Game View URP
Image contrast has been enhanced to highlight the issue. Since I have HDR checked, RGBA values should be using floating points instead of 8-bit values. This should result in multiple low opacity objects being rendered like they are here in the Scene View. However, I cannot get this to work in Game View no matter what I try. Is this a bug with URP or can I fix this? Also, HDR does make a difference in Game View, it handles values above 1f as expected, it just doesn't handle low opacity shaders the same way it does in Scene View
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