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Question by CRISTALSONIC · Apr 02, 2017 at 10:07 AM · pause game

how to pause a dialogue in unity with out time scale?

ok so I have a simple scripts to play out little story bits, but I plan to use audio clips kinda like what you see in a fire emblem game. so I don't want time scale due to the audio. so here is what a got


public void play_skit()

{

     //Time.timeScale = 0;

     play_M = true;
     switch (skit_count)
     {
         case 0:
             
             chat.speek("orin", "hello world", 3, -1);
             
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             break;
         case 1:
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             chat.speek("orin", "hello world", 3, -1);
             break;
     }
     play_M = false;
   //  Time.timeScale = 1;
     skit_count++;
 }

my script is simple it sets a static bool to pause everything. then calls the chat function. passing in who will speek what they say ect.

so is there a way to stop and continue the script in between function calls? I know that in c++ I could use system("PAUSE"); but does c# have any thing like that?

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