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Question by D3m0nE · Apr 26, 2013 at 07:09 PM · followcrosshairmouse position

Moving Object At MousePosition.X

Hello

i'm Trying to Make a CrossHair But Not As Texture, i'm Making it as Gameobject

but i got problem in making it follow the mouse

 public GameObject CrossHair;
 
 //Start Void
 
     CrossHair = Instantiate(CrossHair,transform.position,transform.rotation) as GameObject;
 
 //Update Void
 
     CrossHair.transform.position.x =(Camera.main.ScreenToWorldPoint(Input.mousePosition).x);
 


what is the wrong in this code

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Answer by robertbu · Apr 26, 2013 at 07:37 PM

Does this code compile? The big issues is that ScreenToWorldPoint() takes a Z parameter that is the distance into the scene to place the object. I'll assume you don't want the Z value to change for your crosshair object. This assumes you are looking down the Z axis. This can be written more compactly (less steps), but for the sake of understanding:

 Vector3 v3Pos = Input.mousePosition;
 // Set 'Z' to the distance in front of the camera;
 v3Pos.z = Mathf.Abs(CrossHair.transform.position.z - Camera.main.transform.position.z);
 v3Pos = Camera.main.ScreenToWorldPoint(v3Pos);
 v3Pos.y = CrossHair.transform.position.y;
 CrossHair.transform.position = v3Pos;
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avatar image D3m0nE · Apr 26, 2013 at 07:44 PM 0
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Thank You, but it didnt work

maybe because my Game TopDown not FPS?

so i dont need to move CrossHair Up And Down , it should be at the player height

i guess we shouldn't use Camera in this situation

some times the code show this error

 transform.position assign attempt for 'CrossHair(Clone)' is not valid. Input position is { -Infinity, 2.000000, Infinity }.
 UnityEngine.Transform:set_position(Vector3)
 Crosshair:Update() (at Assets/Scripts/$$anonymous$$ultiPlayer/Crosshair.cs:35)

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