Question by 
               GabrielTheSnake · Dec 27, 2020 at 08:25 PM · 
                c#jumpbeginner  
              
 
              How to make a Hollow Knight/Mario style jump in C#?
I'm trying to make a system where you can hold the jump key to jump higher. currently, the longer I press the button, the higher the player jumps but when i release the key he keeps going up for a while. I want it to be like Hollow Knight or Mario where you start falling as soon as you release the jump key. can anyone help me?
 public class PlayerController : MonoBehaviour
 {
     public float jumpForce;
 
     private Rigidbody2D rb;
 
     private bool isGrounded;
     public Transform groundCheck;
     public float groundCheckRadius;
     public LayerMask whatIsGround;
 
     private float jumpTimeCounter;
     public float jumpTime;
     private bool isJumping;
 
     void Update()
     {     
         if(isGrounded == true && Input.GetKeyDown(KeyCode.W))
         {
             isJumping = true;
             jumpTimeCounter = jumpTime;
             rb.velocity = Vector2.up * jumpForce;
         }
         if(Input.GetKey(KeyCode.W) && isJumping == true)
         {
             if(jumpTimeCounter > 0)
             {
                 rb.velocity = Vector2.up * jumpForce;
                 jumpTimeCounter -= Time.deltaTime;
             }
             else
             {
                 isJumping = false;
             }
         }
         if(Input.GetKeyUp(KeyCode.W) && !wallSliding)
         {
             isJumping = false;
         }
     }
 
 }
 
              
               Comment
              
 
               
              Your answer