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Question by Waykzen · Jan 09, 2020 at 12:52 PM · camerarotationfps controller

Rotate smoothly to place?

I am making a game where when you are jumping yan can make a salton to shoot down, the problem is when i have my camera down and i am landing my camera clip downward. can you help me plz??

there is my code :

 public float mouseSensitivity = 100f;

 public Transform playerBody;

 float xRotation = 0f;
 public bool isGrounded;

 public Transform GroundCheck;
 public float groundDistance = 0.4f;
 public LayerMask groundMask;

 public Transform GroundCheckBig;
 public bool isLanding;

 void Start()
 {


     Cursor.lockState = CursorLockMode.Locked;
 }


 void Update()
 {
     isGrounded = Physics.CheckSphere(GroundCheck.position, groundDistance, groundMask);
     isLanding = Physics.CheckSphere(GroundCheckBig.position, groundDistance, groundMask);


     float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

     xRotation -= mouseY;

     transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);

     playerBody.Rotate(Vector3.up * mouseX);
 }


Thank you.

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