Changing targets with Animation Rigging package.
Hello, I have an IK system going for my VR arms using Animation Rigging's 2 Bone IK Constraint, however I'm looking to give the player the ability to grab onto things like handles and such. As far as I tested I don't seem to be able to change the target transform to another gameobject during runtime. How should I approach this? I have a static, finger only grab animation that I wish to blend with IK to grab stuff.
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