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Faces close to each other causes jitter in WebGL
I have a scene with a door that can open when the game is running. It works by having a separate plane 0.01 units behind the wall. That way it renders behind the wall. This works perfectly fine in the editor and in windows builds. But when I build it to WebGL it causes weird jitter. I am using unity 2019.4 with URP/LWRP (Universal Rendering Pipeline)
Does anyone know how this could be fixed?
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