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Importing models from blender to unity Geometry and textures missing
So I've made some models on blender v.2.69 and saved them in a .blend file but when I import the file into Unity 4.1.2, the surface loses it's geometry and becomes a simple plane. As far as I know textures must be applied individually in unity, but the surface model (which is a rug) has multiple textures (Normal, Color, Diffuse, Specularity etc.) with nodes and modifiers. How can I make the surface retain it's geometry and apply all the textures in Unity? also, does Unity imports colliders from Blender?
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Have you tried exporting your model as a .obj? That's what I've used, and it works fine.